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While video games have long been excluded from regulatory conversations, they are now beholden to new initiatives such as the European Union's Digital Services Act. This act mandates gaming companies operating in the EU to submit public transparency reports about online harms within their spaces and the effectiveness of their tools to combat them. This will provide unprecedented industry-wide insights into safety strategies across the gaming ecosystem.
The game industry has also been making strides with self-regulation. This includes the release of the Digital Thriving Playbook by the Thriving in Games Group, providing educational resources and guides for game developers to build resilient communities and tackle safety issues. Additionally, Epic Games and the International Age Rating Coalition have partnered to create internationally recognized ratings for user-generated content in Fortnite, allowing players to make informed decisions about the content they engage with. Other game makers are expected to follow suit in 2025.
While online risks will always exist, the video game industry, as the largest media sector in the world, is overdue for innovative safety strategies. The year 2025 marks a transformative period for the industry, setting a new standard for safety in digital playgrounds and prioritizing player safety and wellbeing.
In 2025, the video game industry will finally have more cohesive safety strategies in place to better protect players from social harm. As the largest media sector in the world, the video game industry is long overdue for this innovation, and for prioritization of player safety and wellbeing.