Read more at source.
Read more at source.
Mountaintop Studios explored various options to keep the game afloat, including seeking a publisher, additional investment, or an acquisition. Unfortunately, none of these strategies proved successful. The studio's CEO, Nate Mitchell, and Spectre Divide's game director, Lee Horn, had previously acknowledged the dire situation, describing the game's console launch and new season as a 'hail mary' play.
Despite the marketing efforts that seemed promising at the outset, Spectre Divide faced server issues from launch day, significantly hampering its momentum. Horn admitted that the game 'fell over on day one'. Additionally, the game's new season peaked at just over 1,000 concurrent players on Steam, and the numbers have been declining ever since.
The closure of Spectre Divide and the subsequent shutting down of Mountaintop Studios highlight the challenges faced by the gaming industry. The studio's inability to maintain player engagement and generate enough revenue underscores the tough spot the industry is in currently.
We pursued every avenue to keep going, including finding a publisher, additional investment, and/or an acquisition. In the end, we weren't able to make it work. The industry is in a tough spot right now.